dEngine
Simple 2D C++ game engine
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#include <cstdint>
#include <memory>
#include <string>
#include <iosfwd>
#include <type_traits>
Go to the source code of this file.
Classes | |
class | nanolog::NanoLogLine |
struct | nanolog::NanoLogLine::string_literal_t |
struct | nanolog::NanoLog |
struct | nanolog::NonGuaranteedLogger |
struct | nanolog::GuaranteedLogger |
Namespaces | |
nanolog | |
Namespace consiting of the nanolog logger This logger is a third party application that was added to this project to help facilitate logging. | |
Macros | |
#define | NANO_LOG(LEVEL) nanolog::NanoLog() == nanolog::NanoLogLine(LEVEL, __FILE__, __func__, __LINE__) |
#define | LOG_INFO nanolog::is_logged(nanolog::LogLevel::INFO) && NANO_LOG(nanolog::LogLevel::INFO) |
#define | LOG_WARN nanolog::is_logged(nanolog::LogLevel::WARN) && NANO_LOG(nanolog::LogLevel::WARN) |
#define | LOG_CRIT nanolog::is_logged(nanolog::LogLevel::CRIT) && NANO_LOG(nanolog::LogLevel::CRIT) |
Enumerations | |
enum | nanolog::LogLevel : uint8_t { nanolog::LogLevel::INFO, nanolog::LogLevel::WARN, nanolog::LogLevel::CRIT } |
Functions | |
void | nanolog::set_log_level (LogLevel level) |
bool | nanolog::is_logged (LogLevel level) |
void | nanolog::initialize (GuaranteedLogger gl, std::string const &log_directory, std::string const &log_file_name, uint32_t log_file_roll_size_mb) |
void | nanolog::initialize (NonGuaranteedLogger ngl, std::string const &log_directory, std::string const &log_file_name, uint32_t log_file_roll_size_mb) |
#define LOG_CRIT nanolog::is_logged(nanolog::LogLevel::CRIT) && NANO_LOG(nanolog::LogLevel::CRIT) |
#define LOG_INFO nanolog::is_logged(nanolog::LogLevel::INFO) && NANO_LOG(nanolog::LogLevel::INFO) |
#define LOG_WARN nanolog::is_logged(nanolog::LogLevel::WARN) && NANO_LOG(nanolog::LogLevel::WARN) |
Referenced by dengine::CameraManager::GetMainCamera().
#define NANO_LOG | ( | LEVEL | ) | nanolog::NanoLog() == nanolog::NanoLogLine(LEVEL, __FILE__, __func__, __LINE__) |