dEngine
Simple 2D C++ game engine
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#include <NanoLog.h>
Public Member Functions | |
string_literal_t (char const *s) | |
Public Attributes | |
char const * | m_s |
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inlineexplicit |
char const* nanolog::NanoLogLine::string_literal_t::m_s |
Referenced by nanolog::decode(), and nanolog::NanoLogLine::stringify().