dEngine
Simple 2D C++ game engine
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#include "../../include/Utils/NanoLog.h"
#include <cstring>
#include <chrono>
#include <ctime>
#include <thread>
#include <tuple>
#include <atomic>
#include <queue>
#include <fstream>
Classes | |
struct | nanolog::BufferBase |
struct | nanolog::SpinLock |
class | nanolog::RingBuffer |
struct | nanolog::RingBuffer::Item |
class | nanolog::Buffer |
struct | nanolog::Buffer::Item |
class | nanolog::QueueBuffer |
class | nanolog::FileWriter |
class | nanolog::NanoLogger |
Namespaces | |
nanolog | |
Namespace consiting of the nanolog logger This logger is a third party application that was added to this project to help facilitate logging. | |
Typedefs | |
typedef std::tuple< char, uint32_t, uint64_t, int32_t, int64_t, double, NanoLogLine::string_literal_t, char *> | nanolog::SupportedTypes |
Functions | |
char const * | nanolog::to_string (LogLevel loglevel) |
template<typename Arg > | |
char * | nanolog::decode (std::ostream &os, char *b, Arg *dummy) |
template<> | |
char * | nanolog::decode (std::ostream &os, char *b, NanoLogLine::string_literal_t *dummy) |
template<> | |
char * | nanolog::decode (std::ostream &os, char *b, char **dummy) |
void | nanolog::initialize (NonGuaranteedLogger ngl, std::string const &log_directory, std::string const &log_file_name, uint32_t log_file_roll_size_mb) |
void | nanolog::initialize (GuaranteedLogger gl, std::string const &log_directory, std::string const &log_file_name, uint32_t log_file_roll_size_mb) |
void | nanolog::set_log_level (LogLevel level) |
bool | nanolog::is_logged (LogLevel level) |
Variables | |
std::unique_ptr< NanoLogger > | nanolog::nanologger |
std::atomic< NanoLogger *> | nanolog::atomic_nanologger |
std::atomic< unsigned int > | nanolog::loglevel = {0} |