dEngine
Simple 2D C++ game engine
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Public Member Functions | |
virtual | ~BufferBase ()=default |
virtual void | push (NanoLogLine &&logline)=0 |
virtual bool | try_pop (NanoLogLine &logline)=0 |
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virtualdefault |
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pure virtual |
Implemented in nanolog::QueueBuffer, and nanolog::RingBuffer.
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pure virtual |
Implemented in nanolog::QueueBuffer, and nanolog::RingBuffer.