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dEngine
Simple 2D C++ game engine
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Public Member Functions | |
| Item () | |
Public Attributes | |
| std::atomic_flag | flag |
| char | written |
| char | padding [256 - sizeof(std::atomic_flag) - sizeof(char) - sizeof(NanoLogLine)] |
| NanoLogLine | logline |
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inline |
| std::atomic_flag nanolog::RingBuffer::Item::flag |
Referenced by nanolog::RingBuffer::push(), and nanolog::RingBuffer::try_pop().
| NanoLogLine nanolog::RingBuffer::Item::logline |
Referenced by nanolog::RingBuffer::push(), and nanolog::RingBuffer::try_pop().
| char nanolog::RingBuffer::Item::padding[256 - sizeof(std::atomic_flag) - sizeof(char) - sizeof(NanoLogLine)] |
| char nanolog::RingBuffer::Item::written |
Referenced by nanolog::RingBuffer::push(), and nanolog::RingBuffer::try_pop().
1.8.13