dEngine
Simple 2D C++ game engine
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Public Member Functions | |
Item () | |
Public Attributes | |
std::atomic_flag | flag |
char | written |
char | padding [256 - sizeof(std::atomic_flag) - sizeof(char) - sizeof(NanoLogLine)] |
NanoLogLine | logline |
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inline |
std::atomic_flag nanolog::RingBuffer::Item::flag |
Referenced by nanolog::RingBuffer::push(), and nanolog::RingBuffer::try_pop().
NanoLogLine nanolog::RingBuffer::Item::logline |
Referenced by nanolog::RingBuffer::push(), and nanolog::RingBuffer::try_pop().
char nanolog::RingBuffer::Item::padding[256 - sizeof(std::atomic_flag) - sizeof(char) - sizeof(NanoLogLine)] |
char nanolog::RingBuffer::Item::written |
Referenced by nanolog::RingBuffer::push(), and nanolog::RingBuffer::try_pop().