dEngine
Simple 2D C++ game engine
Classes
dengine_UI Namespace Reference

Classes

class  Circle
 A hollow circle. More...
 
class  FilledCircle
 A filled circle. More...
 
class  FontManager
 Font Manager. More...
 
class  HollowRect
 A rectangle with a hollow or transparent center. More...
 
class  ProgressBarH
 A horizontal progress bar Variables are: xpos - The x position of the progress bar ypos - The y position of the progress bar completed - The amount completed on a scale of 0 - 100. More...
 
class  ProgressBarV
 A verticle progress bar Variables are: xpos - The x position of the progress bar ypos - The y position of the progress bar completed - The amount completed on a scale of 0 - 100. More...
 
class  RoundedBox
 A rectangle with rounded corners. More...
 
class  Text
 Text rendered with TrueTypeFonts. More...
 
class  UI
 Used to manage the UI of a game See the code example below for a quick reference on how to use the UI. More...
 
class  UIComponent
 A component of a UI window. More...
 
class  UIWindow
 UI window Meant to be a collection of related UIComponents to display at the same time. This can be a menu, a HUD, or anything else where you want multiple elements displayed at once. This will then be "Pushed" to the UI to be displayed. See the code example below for a quick reference on how to use the UIWindow with UIComponent and the UI. More...