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dEngine
Simple 2D C++ game engine
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Classes | |
| class | Circle |
| A hollow circle. More... | |
| class | FilledCircle |
| A filled circle. More... | |
| class | FontManager |
| Font Manager. More... | |
| class | HollowRect |
| A rectangle with a hollow or transparent center. More... | |
| class | ProgressBarH |
| A horizontal progress bar Variables are: xpos - The x position of the progress bar ypos - The y position of the progress bar completed - The amount completed on a scale of 0 - 100. More... | |
| class | ProgressBarV |
| A verticle progress bar Variables are: xpos - The x position of the progress bar ypos - The y position of the progress bar completed - The amount completed on a scale of 0 - 100. More... | |
| class | RoundedBox |
| A rectangle with rounded corners. More... | |
| class | Text |
| Text rendered with TrueTypeFonts. More... | |
| class | UI |
| Used to manage the UI of a game See the code example below for a quick reference on how to use the UI. More... | |
| class | UIComponent |
| A component of a UI window. More... | |
| class | UIWindow |
| UI window Meant to be a collection of related UIComponents to display at the same time. This can be a menu, a HUD, or anything else where you want multiple elements displayed at once. This will then be "Pushed" to the UI to be displayed. See the code example below for a quick reference on how to use the UIWindow with UIComponent and the UI. More... | |
1.8.13