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dEngine
Simple 2D C++ game engine
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This is the complete list of members for nanolog::QueueBuffer, including all inherited members.
| get_next_read_buffer() | nanolog::QueueBuffer | inlineprivate |
| m_buffers | nanolog::QueueBuffer | private |
| m_current_read_buffer | nanolog::QueueBuffer | private |
| m_current_write_buffer | nanolog::QueueBuffer | private |
| m_flag | nanolog::QueueBuffer | private |
| m_read_index | nanolog::QueueBuffer | private |
| m_write_index | nanolog::QueueBuffer | private |
| operator=(QueueBuffer const &)=delete | nanolog::QueueBuffer | |
| push(NanoLogLine &&logline) override | nanolog::QueueBuffer | inlinevirtual |
| QueueBuffer(QueueBuffer const &)=delete | nanolog::QueueBuffer | |
| QueueBuffer() | nanolog::QueueBuffer | inline |
| setup_next_write_buffer() | nanolog::QueueBuffer | inlineprivate |
| try_pop(NanoLogLine &logline) override | nanolog::QueueBuffer | inlinevirtual |
| ~BufferBase()=default | nanolog::BufferBase | virtual |
1.8.13