44 #endif //DENGINE_TIME_H Uint32 startTicks
Definition: Time.h:38
static Time instance
Definition: Time.h:40
float deltaTicks
Definition: Time.h:14
Time()
Definition: Time.cpp:7
Time is used to help manage gametime, refresh rates, ticks and more.
Definition: Time.h:10
void EndTick()
Perform a tick at the end of the frame.
Definition: Time.cpp:19
Uint32 endTicks
Definition: Time.h:39
static Time & GetInstance()
Returns an instance to Time.
Definition: Time.cpp:26
void StartTick()
Perform a tick at the beginning of the frame.
Definition: Time.cpp:15
The namespace containing the engine's code.
Definition: Collider.h:9
float frameTicks
The number of ticks per frame.
Definition: Time.h:18