1 #ifndef DENGINE_CIRCLE_H 2 #define DENGINE_CIRCLE_H 3 #include "../UIComponent.h" 6 #include "../../System/Game.h" 7 #include "../../Vec2.h" 22 void Setup(
Vec2 center,
int radius);
24 void Render()
override;
25 void Update()
override;
33 #endif //DENGINE_CIRCLE_H A hollow circle.
Definition: Circle.h:15
A vector composed of two points.
Definition: Vec2.h:11
A component of a UI window.
Definition: UIComponent.h:14
int r
Definition: Circle.h:29
Vec2 centerPoint
Definition: Circle.h:28
The namespace containing the engine's code.
Definition: Collider.h:9