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dEngine
Simple 2D C++ game engine
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This is the complete list of members for dengine::SpriteSheet, including all inherited members.
| animationCollection | dengine::SpriteSheet | private |
| Component(GameObject &parent) | dengine::Component | |
| currentAnimation | dengine::SpriteSheet | private |
| DeregisterAnimation(std::string name) | dengine::SpriteSheet | |
| GetName() | dengine::Component | |
| HasAnimation(std::string name) | dengine::SpriteSheet | |
| isPaused | dengine::SpriteSheet | private |
| name | dengine::Component | protected |
| NotifyCollision(GameObject &other) | dengine::Component | virtual |
| parent | dengine::Component | protected |
| Pause(bool pause) | dengine::SpriteSheet | |
| RegisterAnimation(std::string name, int x, int y, int w, int h, int frames) | dengine::SpriteSheet | |
| Render() override | dengine::SpriteSheet | virtual |
| SetCurrentAnimation(std::string name) | dengine::SpriteSheet | |
| sheet | dengine::SpriteSheet | private |
| SpriteSheet(std::string filepath, GameObject &parent) | dengine::SpriteSheet | |
| Start() | dengine::Component | virtual |
| Update() | dengine::Component | virtual |
| ~SpriteSheet() | dengine::SpriteSheet |
1.8.13