dEngine
Simple 2D C++ game engine
dengine::SpriteSheet Member List

This is the complete list of members for dengine::SpriteSheet, including all inherited members.

animationCollectiondengine::SpriteSheetprivate
Component(GameObject &parent)dengine::Component
currentAnimationdengine::SpriteSheetprivate
DeregisterAnimation(std::string name)dengine::SpriteSheet
GetName()dengine::Component
HasAnimation(std::string name)dengine::SpriteSheet
isPauseddengine::SpriteSheetprivate
namedengine::Componentprotected
NotifyCollision(GameObject &other)dengine::Componentvirtual
parentdengine::Componentprotected
Pause(bool pause)dengine::SpriteSheet
RegisterAnimation(std::string name, int x, int y, int w, int h, int frames)dengine::SpriteSheet
Render() overridedengine::SpriteSheetvirtual
SetCurrentAnimation(std::string name)dengine::SpriteSheet
sheetdengine::SpriteSheetprivate
SpriteSheet(std::string filepath, GameObject &parent)dengine::SpriteSheet
Start()dengine::Componentvirtual
Update()dengine::Componentvirtual
~SpriteSheet()dengine::SpriteSheet