dEngine
Simple 2D C++ game engine
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This is the complete list of members for dengine::SpriteSheet, including all inherited members.
animationCollection | dengine::SpriteSheet | private |
Component(GameObject &parent) | dengine::Component | |
currentAnimation | dengine::SpriteSheet | private |
DeregisterAnimation(std::string name) | dengine::SpriteSheet | |
GetName() | dengine::Component | |
HasAnimation(std::string name) | dengine::SpriteSheet | |
isPaused | dengine::SpriteSheet | private |
name | dengine::Component | protected |
NotifyCollision(GameObject &other) | dengine::Component | virtual |
parent | dengine::Component | protected |
Pause(bool pause) | dengine::SpriteSheet | |
RegisterAnimation(std::string name, int x, int y, int w, int h, int frames) | dengine::SpriteSheet | |
Render() override | dengine::SpriteSheet | virtual |
SetCurrentAnimation(std::string name) | dengine::SpriteSheet | |
sheet | dengine::SpriteSheet | private |
SpriteSheet(std::string filepath, GameObject &parent) | dengine::SpriteSheet | |
Start() | dengine::Component | virtual |
Update() | dengine::Component | virtual |
~SpriteSheet() | dengine::SpriteSheet |