dEngine
Simple 2D C++ game engine
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This is the complete list of members for dengine::GameSave, including all inherited members.
AddObject(GameObject *object) | dengine::GameSave | inline |
GameSave() | dengine::GameSave | |
GetObjects() | dengine::GameSave | inline |
Objects | dengine::GameSave | private |
Read(const std::string filename)=0 | dengine::GameSave | pure virtual |
Write(const std::string filename)=0 | dengine::GameSave | pure virtual |
~GameSave() | dengine::GameSave | inline |