dEngine
Simple 2D C++ game engine
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This is the complete list of members for dengine::GameObject, including all inherited members.
AddComponent(Component *component) | dengine::GameObject | |
AddTag(std::string tag) | dengine::GameObject | inline |
box | dengine::GameObject | |
components | dengine::GameObject | private |
GameObject(std::string objectName) | dengine::GameObject | |
GetComponentByName(std::string name) | dengine::GameObject | |
GetName() | dengine::GameObject | |
HasComponent(std::string name) | dengine::GameObject | |
HasTag(std::string tag) | dengine::GameObject | inline |
name | dengine::GameObject | private |
NotifyCollision(GameObject &other) | dengine::GameObject | virtual |
RemoveComponent(Component *component) | dengine::GameObject | |
RemoveTag(std::string tag) | dengine::GameObject | inline |
Render() | dengine::GameObject | virtual |
SetPos(float xPos, float yPos) | dengine::GameObject | |
Start() | dengine::GameObject | virtual |
tags | dengine::GameObject | private |
Update() | dengine::GameObject | virtual |