|
dEngine
Simple 2D C++ game engine
|
This is the complete list of members for dengine::GameObject, including all inherited members.
| AddComponent(Component *component) | dengine::GameObject | |
| AddTag(std::string tag) | dengine::GameObject | inline |
| box | dengine::GameObject | |
| components | dengine::GameObject | private |
| GameObject(std::string objectName) | dengine::GameObject | |
| GetComponentByName(std::string name) | dengine::GameObject | |
| GetName() | dengine::GameObject | |
| HasComponent(std::string name) | dengine::GameObject | |
| HasTag(std::string tag) | dengine::GameObject | inline |
| name | dengine::GameObject | private |
| NotifyCollision(GameObject &other) | dengine::GameObject | virtual |
| RemoveComponent(Component *component) | dengine::GameObject | |
| RemoveTag(std::string tag) | dengine::GameObject | inline |
| Render() | dengine::GameObject | virtual |
| SetPos(float xPos, float yPos) | dengine::GameObject | |
| Start() | dengine::GameObject | virtual |
| tags | dengine::GameObject | private |
| Update() | dengine::GameObject | virtual |
1.8.13