dEngine
Simple 2D C++ game engine
dengine::GameLevel Member List

This is the complete list of members for dengine::GameLevel, including all inherited members.

AddObject(GameObject *go)dengine::GameLevelvirtual
GameLevel()dengine::GameLevel
GetObject(std::string gameObjectName)dengine::GameLevelvirtual
GetObjectByComponent(std::string componentName)dengine::GameLevelvirtual
Load()=0dengine::GameLevelpure virtual
newObjectsdengine::GameLevelprotected
objectsdengine::GameLevelprotected
Pause()=0dengine::GameLevelpure virtual
Render()=0dengine::GameLevelpure virtual
RenderObjects()dengine::GameLevelprotectedvirtual
Resume()=0dengine::GameLevelpure virtual
Start()=0dengine::GameLevelpure virtual
starteddengine::GameLevelprotected
StartObjects()dengine::GameLevelprotected
UnLoad()=0dengine::GameLevelpure virtual
Update()=0dengine::GameLevelpure virtual
UpdateObjects()dengine::GameLevelprotectedvirtual
~GameLevel()dengine::GameLevelvirtual