dEngine
Simple 2D C++ game engine
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This is the complete list of members for dengine::GameLevel, including all inherited members.
AddObject(GameObject *go) | dengine::GameLevel | virtual |
GameLevel() | dengine::GameLevel | |
GetObject(std::string gameObjectName) | dengine::GameLevel | virtual |
GetObjectByComponent(std::string componentName) | dengine::GameLevel | virtual |
Load()=0 | dengine::GameLevel | pure virtual |
newObjects | dengine::GameLevel | protected |
objects | dengine::GameLevel | protected |
Pause()=0 | dengine::GameLevel | pure virtual |
Render()=0 | dengine::GameLevel | pure virtual |
RenderObjects() | dengine::GameLevel | protectedvirtual |
Resume()=0 | dengine::GameLevel | pure virtual |
Start()=0 | dengine::GameLevel | pure virtual |
started | dengine::GameLevel | protected |
StartObjects() | dengine::GameLevel | protected |
UnLoad()=0 | dengine::GameLevel | pure virtual |
Update()=0 | dengine::GameLevel | pure virtual |
UpdateObjects() | dengine::GameLevel | protectedvirtual |
~GameLevel() | dengine::GameLevel | virtual |