dEngine
Simple 2D C++ game engine
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This is the complete list of members for dengine::Game, including all inherited members.
cleanup() | dengine::Game | |
eventSystem | dengine::Game | private |
Game() | dengine::Game | |
GetCurrentState() | dengine::Game | |
GetEventSystem() | dengine::Game | |
GetInstance() | dengine::Game | static |
GetRenderer() | dengine::Game | |
GetUI() | dengine::Game | |
instance | dengine::Game | privatestatic |
LoadState(Serializer< T > *serializer) | dengine::Game | |
loop() | dengine::Game | |
Pop() | dengine::Game | |
Push(GameLevel *state) | dengine::Game | |
renderer | dengine::Game | private |
SaveState(Serializer< T > *serializer) | dengine::Game | |
stateStack | dengine::Game | private |
storedState | dengine::Game | private |
ui | dengine::Game | private |
window | dengine::Game |