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dEngine
Simple 2D C++ game engine
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This is the complete list of members for dengine::Game, including all inherited members.
| cleanup() | dengine::Game | |
| eventSystem | dengine::Game | private |
| Game() | dengine::Game | |
| GetCurrentState() | dengine::Game | |
| GetEventSystem() | dengine::Game | |
| GetInstance() | dengine::Game | static |
| GetRenderer() | dengine::Game | |
| GetUI() | dengine::Game | |
| instance | dengine::Game | privatestatic |
| LoadState(Serializer< T > *serializer) | dengine::Game | |
| loop() | dengine::Game | |
| Pop() | dengine::Game | |
| Push(GameLevel *state) | dengine::Game | |
| renderer | dengine::Game | private |
| SaveState(Serializer< T > *serializer) | dengine::Game | |
| stateStack | dengine::Game | private |
| storedState | dengine::Game | private |
| ui | dengine::Game | private |
| window | dengine::Game |
1.8.13