1 #ifndef DENGINE_SOUND_H     2 #define DENGINE_SOUND_H     7 #include "../Universal.h"    24         Sound(std::string filepath);
    73 #endif //DENGINE_SOUND_H ~Sound()
Destructor. 
Definition: Sound.cpp:9
Sound(std::string filepath)
Constructor. 
Definition: Sound.cpp:5
void PlaySound()
Plays the sound. 
Definition: Sound.cpp:21
SDL_AudioDeviceID m_device
Definition: Sound.h:57
Uint8 * m_waveStart
Definition: Sound.h:65
void StopSound()
Stops the sound from playing. 
Definition: Sound.cpp:26
void SetupDevice()
Definition: Sound.cpp:30
Uint32 m_waveLength
Definition: Sound.h:69
A Sound. 
Definition: Sound.h:16
void LoadSound()
Loads sound into memory. 
Definition: Sound.cpp:14
The namespace containing the engine's code. 
Definition: Collider.h:9
std::string filePath
Definition: Sound.h:53
SDL_AudioSpec m_audioSpec
Definition: Sound.h:61