1 #ifndef DENGINE_INPUTCONTROLLER_H     2 #define DENGINE_INPUTCONTROLLER_H     5 #include "../System/Component.h"    31 #endif //DENGINE_INPUTCONTROLLER_H A base object for a game The gameobject can be considered the most basic building block of a game...
Definition: GameObject.h:19
Gameobject component that asssists in adding additional functionality. 
Definition: Component.h:14
GameObject & parent
Definition: Component.h:53
The namespace containing the engine's code. 
Definition: Collider.h:9