dEngine
Simple 2D C++ game engine
Classes | Namespaces | Enumerations
GameStates.h File Reference

Go to the source code of this file.

Classes

class  dengine::GameState
 Manges and stores the current state of the game GameState is used to manage the current state of the game as a whole. A few game states that are built in reference whether the game is currently being played, at the gameover screen, or at the flash screen. More...
 

Namespaces

 dengine
 The namespace containing the engine's code.
 

Enumerations

enum  dengine::GAMESTATES {
  dengine::Splash, dengine::Pause, dengine::Playing, dengine::Gameover,
  dengine::Quit
}
 Available game states Used largely by the GameState class, this enum is meant to keep up with the current state of the game. More...