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dEngine
Simple 2D C++ game engine
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Go to the source code of this file.
Classes | |
| class | dengine::GameState |
| Manges and stores the current state of the game GameState is used to manage the current state of the game as a whole. A few game states that are built in reference whether the game is currently being played, at the gameover screen, or at the flash screen. More... | |
Namespaces | |
| dengine | |
| The namespace containing the engine's code. | |
Enumerations | |
| enum | dengine::GAMESTATES { dengine::Splash, dengine::Pause, dengine::Playing, dengine::Gameover, dengine::Quit } |
| Available game states Used largely by the GameState class, this enum is meant to keep up with the current state of the game. More... | |
1.8.13