dEngine
Simple 2D C++ game engine
Classes | Namespaces
GameSave.h File Reference
#include <string>
#include "GameLevel.h"

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Classes

class  dengine::GameSave
 A GameSave file GameSave is an abstract class that should be overwritten by the Game code. The purpose of gamesave is to provide a method of saving a game. This used in combination with a GameLevel's Serialize and Deserialize functions should allow for an easy method of saving and loading. More...
 

Namespaces

 dengine
 The namespace containing the engine's code.