| dEngine
    Simple 2D C++ game engine | 
Go to the source code of this file.
| Classes | |
| class | dengine::GameSave | 
| A GameSave file GameSave is an abstract class that should be overwritten by the Game code. The purpose of gamesave is to provide a method of saving a game. This used in combination with a GameLevel's Serialize and Deserialize functions should allow for an easy method of saving and loading.  More... | |
| Namespaces | |
| dengine | |
| The namespace containing the engine's code. | |
 1.8.13
 1.8.13