dEngine
Simple 2D C++ game engine
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Go to the source code of this file.
Classes | |
class | dengine::GameSave |
A GameSave file GameSave is an abstract class that should be overwritten by the Game code. The purpose of gamesave is to provide a method of saving a game. This used in combination with a GameLevel's Serialize and Deserialize functions should allow for an easy method of saving and loading. More... | |
Namespaces | |
dengine | |
The namespace containing the engine's code. | |