dEngine
Simple 2D C++ game engine
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#include <string>
#include <vector>
#include <bits/stdc++.h>
#include <SDL_rect.h>
#include "../Universal.h"
Go to the source code of this file.
Classes | |
class | dengine::GameObject |
A base object for a game The gameobject can be considered the most basic building block of a game. Everything in a game is considered a gameobject and it's functionality are determined by it's Components. More... | |
Namespaces | |
dengine | |
The namespace containing the engine's code. | |