dEngine
Simple 2D C++ game engine
Classes | Namespaces
GameObject.h File Reference
#include <string>
#include <vector>
#include <bits/stdc++.h>
#include <SDL_rect.h>
#include "../Universal.h"

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Classes

class  dengine::GameObject
 A base object for a game The gameobject can be considered the most basic building block of a game. Everything in a game is considered a gameobject and it's functionality are determined by it's Components. More...
 

Namespaces

 dengine
 The namespace containing the engine's code.