dEngine
Simple 2D C++ game engine
Classes | Namespaces
EventSystem.h File Reference
#include <SDL.h>
#include <vector>
#include <functional>
#include <unordered_map>
#include <string>
#include <memory>
#include <map>
#include "GameStates.h"

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Classes

struct  dengine::CustomEventData
 A struct containing event data. More...
 
class  dengine::EventSystem
 Event System. More...
 

Namespaces

 dengine
 The namespace containing the engine's code.