dEngine
Simple 2D C++ game engine
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#include <SDL.h>
#include <vector>
#include <functional>
#include <unordered_map>
#include <string>
#include <memory>
#include <map>
#include "GameStates.h"
Go to the source code of this file.
Classes | |
struct | dengine::CustomEventData |
A struct containing event data. More... | |
class | dengine::EventSystem |
Event System. More... | |
Namespaces | |
dengine | |
The namespace containing the engine's code. | |