1 #ifndef DENGINE_AUDIOMANAGER_H 2 #define DENGINE_AUDIOMANAGER_H 26 void AddSound(std::string name, std::string filepath);
96 #endif //DENGINE_AUDIOMANAGER_H void LoadSounds()
Load added sounds to memory.
Definition: AudioManager.cpp:12
void ClearSounds()
Clear all stored sounds.
Definition: AudioManager.cpp:23
std::map< std::string, std::shared_ptr< Sound > > audioCollection
Definition: AudioManager.h:92
bool HasSound(std::string name)
Check if sound has been added.
Definition: AudioManager.cpp:31
void PlaySound(std::string name)
Play a sound.
Definition: AudioManager.cpp:18
Manages the loading, unloading, and playing of sounds.
Definition: AudioManager.h:14
static AudioManager & GetInstance()
Definition: AudioManager.cpp:35
void RemoveSound(std::string name)
Remove a single sound.
Definition: AudioManager.cpp:27
void AddSound(std::string name, std::string filepath)
Add a sound to audio manager.
Definition: AudioManager.cpp:7
static AudioManager * instance
Definition: AudioManager.h:91
The namespace containing the engine's code.
Definition: Collider.h:9